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It's a series of fetch-quests, the bread and butter of Bionicle, and I really am happy to have finally learned what Takua was up to before MNOG. I appreciate its place in the lore, I truly do. For all the good it has to offer, most of it is just a frustrating slog. It's a game, by definition, it should be fun, but it isn't. But even with all of that, Quest for the Toa is just not fun to play. Hell, this game has Podu (one of the only characters in the whole game with a non-randomized appearance), a Po-Matoran who appears nowhere else and who justifies bright orange as a Stone colour 7 years before Pohatu Phantoka comes into existence. There's neat new lore here, like the Vuata Maca trees that gave the Koro power to operate their machinery, the various powers of the Turaga's staffs, and the Element of Melting that explained how Ko-Koro got clean water. This is the introduction of Toa Stones, of various Matoran sports, of the designs of numerous Rahi. Because, admittedly, it is the origin of a lot of good things. I lost count of how many times I watched Takua get yanked to the side and pulled off a ledge by the game designers because I dared to get too close to the edge.
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If you even get near water, or a cliffside, you will fall. Oh, and don't even get me started on ledges. The player character's hitbox is HUGE, and if it even brushes up against something, it stops you dead, and you won't be able to move forward until you back off and go around. Plants, rocks, enemies, it doesn't matter. I could rag on the aiming system, but there's a solid chance I'm just bad at that, so I'll let it off with a warning, but what I can't let go is that you can, and will, get stuck on EVERYTHING in this game. And maybe, maybe that wouldn't be that bad if the rest of the game mechanics didn't make each and every fight a chore. It's a little difficult to explore all there is to explore when I'm being swarmed by half a dozen Rahi every few steps.
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I want to explore this island, I really do, and the game has plenty of branching paths and hidden nooks, so it wants me to explore too! But there are so many Rahi in this game. But the rest of the game? The wandering between and through villages, battling Rahi and collecting items? It's ustrating.
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